Robbing Zul'Gurub
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Robbing Zul'Gurub
We're planning to attack Zul'Gurub, to rob some constructing materials from them and use it to build the village. This will be an IC run, and should be done as soon as possible, because of two events:
1) Warsong Blades openly declared a war on us, so we will need some walls and/or Voodoo wards (that's why do we need skilled shaman for the run) if a few of them decide to rush against us;
2) My pre-paid ends up at the end of this month
So, any plans for it (including what will we steal and how do we explain the presence of demised priests, not to mention Hakkar if we will show up over the altar) are welcome, as well as signing up who will come. We won't need more than 5 attackers, as we're sneaking in (yet sneaking with Kaz in team will be difficult ) - we cannot defeat whole legions of Gurubashi trolls, and there should be a lot of them, even if Hakkar is already defeated.
My plan:
We're getting in with a cart (Kaz already acquired one ICly) and two raptors, leaving the cart at the entrance and clearing the yard, so Gurubashi won't steal it. We're sneaking around, deciding what to get, clearing area around our target and deconstructing the hut/wall fragment, taking monuments etc. and loading it up for raptors (with the statues, we might want to carry it ourselves, so two men should take it to the cart, while the rest are protecting them). When their sacks are full or they cannot carry anymore, we're sending the raptors and one of us to unload the stuff onto the cart. Repeat until the cart is full, then go back to the Valley.
1) Warsong Blades openly declared a war on us, so we will need some walls and/or Voodoo wards (that's why do we need skilled shaman for the run) if a few of them decide to rush against us;
2) My pre-paid ends up at the end of this month
So, any plans for it (including what will we steal and how do we explain the presence of demised priests, not to mention Hakkar if we will show up over the altar) are welcome, as well as signing up who will come. We won't need more than 5 attackers, as we're sneaking in (yet sneaking with Kaz in team will be difficult ) - we cannot defeat whole legions of Gurubashi trolls, and there should be a lot of them, even if Hakkar is already defeated.
My plan:
We're getting in with a cart (Kaz already acquired one ICly) and two raptors, leaving the cart at the entrance and clearing the yard, so Gurubashi won't steal it. We're sneaking around, deciding what to get, clearing area around our target and deconstructing the hut/wall fragment, taking monuments etc. and loading it up for raptors (with the statues, we might want to carry it ourselves, so two men should take it to the cart, while the rest are protecting them). When their sacks are full or they cannot carry anymore, we're sending the raptors and one of us to unload the stuff onto the cart. Repeat until the cart is full, then go back to the Valley.
Kaz'jo- Headhunter
- Posts : 170
Join date : 2010-03-04
Age : 33
Re: Robbing Zul'Gurub
sounds good .. id say we do it durign the week. I suggest after 2100 on thusday or somevere thursday evening.
We can speak about it on the meeting tonight.
and by the way ... leave the animals in there to me to deal with Had have some plans ... not quite sure how to fix it IC though ... but more on that later.
We can speak about it on the meeting tonight.
and by the way ... leave the animals in there to me to deal with Had have some plans ... not quite sure how to fix it IC though ... but more on that later.
Hadunka- Headhunter
- Posts : 248
Join date : 2009-12-26
Age : 38
Location : Sweden
Re: Robbing Zul'Gurub
While Hakkar is defeated, it's still possible that his priests are working around, still trying to bring him back.
Hakkar himself can just be one of the high priests of Hakkar being shapeshifted in a giant wind serpent instead.
Hakkar himself can just be one of the high priests of Hakkar being shapeshifted in a giant wind serpent instead.
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